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#1 |
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Developer
Join Date: Jul 2009
Posts: 116
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Download Darkest of Days tools here: http://www.8monkeylabs.com/dodtools_100.exe
Included you will find: Habitat The level editor. Toolbag An art tool for previewing and editing meshes, animations, particles, and more. Maya plugin For exporting meshes, skeletons, and animations from Autodesk Maya. Cagebreak For expanding the game data files and generally making things editable. We have included some basic documentation, but it is far from complete. 8monkey is not in a position to support these tools in any official capacity whatsoever, so don't go calling tech support or something if you get stuck. Make sure to look at the habitat readme file after you install, it details how to use cagebreak to make your copy of the game editable, and the tools usable. The tools will not work until cagebreak is run. So yea, check the readme. ![]() We urge you discuss the tools here in the fourms. Us developer types will be listening in, and while we can't promise to answer all questions right away, we'll try to help out. Having not opened the level editor in a while, I've been having fun playing with it again these last few days while getting the release ready. It really is fun to tinker with this game We hope you enjoy it!-8ml |
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#2 |
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Developer
Join Date: Jul 2009
Location: Cedar Falls, IA
Posts: 96
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Sweet! I am so making a Chronicles of Dexter total conversion this weekend.
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#3 |
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Effin New Guy
Join Date: Oct 2009
Posts: 5
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there are apparently a ton of files that I dont have for some reason
sorry, i cant use [spoiler] tags to shorten this post Initializing editor ... Loading preferences Failed to open user.cfg Failed to open user.cfg Creating new user.cfg Creating new user.cfg GLSL: loading shader file "base/shaders/habitat_painterpreview.vert"... GLSL: loading shader file "base/shaders/habitat_painterpreview.frag"... Initializing world ... CLEARING MESSAGE TRANSLATION TABLE PhysX hardware found. PhysX hardware found. Physics SDK created successfuly GLSL: cannot open shader file "base/shaders/bark.vert"! GLSL: cannot open shader file "base/shaders/bark.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/bark_direct.vert"! GLSL: cannot open shader file "base/shaders/bark_direct.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/bark_shadow.vert"! GLSL: cannot open shader file "base/shaders/bark_shadow.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/bark_shadow.vert"! GLSL: cannot open shader file "base/shaders/bark_shadow.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/leaves.vert"! GLSL: cannot open shader file "base/shaders/leaves.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/leaves_shadow.vert"! GLSL: cannot open shader file "base/shaders/leaves_shadow.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/leaves_direct.vert"! GLSL: cannot open shader file "base/shaders/leaves_direct.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/treebillboard.vert"! GLSL: cannot open shader file "base/shaders/treebillboard.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/passthrough.vert"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/passthrough.vert"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/passthrough.vert"! GLSL: cannot open shader file "base/shaders/blood.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/postrender.vert"! GLSL: cannot open shader file "base/shaders/postrender.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/bloom.vert"! GLSL: cannot open shader file "base/shaders/bloom1.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/bloom.vert"! GLSL: cannot open shader file "base/shaders/bloom2.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/velocity.vert"! GLSL: cannot open shader file "base/shaders/velocity.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/velocityskinned.vert"! GLSL: cannot open shader file "base/shaders/velocity.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/godrays.vert"! GLSL: cannot open shader file "base/shaders/godrays.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/ambientocc.vert"! GLSL: cannot open shader file "base/shaders/ambientocc.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/ambientocc.vert"! GLSL: cannot open shader file "base/shaders/ambientoccfilter.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/grass.vert"! GLSL: cannot open shader file "base/shaders/grass.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/grass.vert"! GLSL: cannot open shader file "base/shaders/grass.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/grass_direct.vert"! GLSL: cannot open shader file "base/shaders/grass_direct.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/underbrush.vert"! GLSL: cannot open shader file "base/shaders/underbrush.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/underbrush.vert"! GLSL: cannot open shader file "base/shaders/underbrush.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/underbrush.vert"! GLSL: cannot open shader file "base/shaders/underbrush.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/underbrush.vert"! GLSL: cannot open shader file "base/shaders/underbrush.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/impostor.vert"! GLSL: cannot open shader file "base/shaders/impostor.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/passthrough.vert"! GLSL: cannot open shader file "base/shaders/passthrough.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. loading image 'base/texturelib/white.tga' from disk ... GLSL: cannot open shader file "base/shaders/water.vert"! GLSL: cannot open shader file "base/shaders/water.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/water.vert"! GLSL: cannot open shader file "base/shaders/water.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/tannin.vert"! GLSL: cannot open shader file "base/shaders/tannin.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/passthrough.vert"! GLSL: cannot open shader file "base/shaders/passthrough.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. GLSL: cannot open shader file "base/shaders/shield.vert"! GLSL: cannot open shader file "base/shaders/shield.frag"! GLSL LINK ERROR in program: Link info --------- No shader objects attached. loading image 'base/texturelib/shield.tga' from disk ... Failed to open image 'base/texturelib/shield.tga' loading image 'base/interface/map/objective.tga' from disk ... Failed to open image 'base/interface/map/objective.tga' loading image 'base/interface/map/objective_dot.tga' from disk ... Failed to open image 'base/interface/map/objective_dot.tga' loading image 'base/interface/map/smallobjective.tga' from disk ... Failed to open image 'base/interface/map/smallobjective.tga' loading image 'base/interface/map/white_player.tga' from disk ... Failed to open image 'base/interface/map/white_player.tga' loading image 'base/interface/map/occlusion.tga' from disk ... Failed to open image 'base/interface/map/occlusion.tga' loading image 'base/interface/map/whitewash.tga' from disk ... Failed to open image 'base/interface/map/whitewash.tga' loading image 'base/interface/map/whitewash.tga' from disk ... Failed to open image 'base/interface/map/whitewash.tga' |
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#4 |
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Effin New Guy
Join Date: Sep 2009
Posts: 17
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Mapping tools, nice.
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#5 |
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KronoteK Agent
Join Date: Sep 2009
Posts: 79
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I'm exicited to play around with these.
However, I'm a little peeved that the installer doesn't expressly tell you to install the tools into your game directory. It should also be able to automatically read the install path from the registry. |
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#6 |
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KronoteK Agent
Join Date: Sep 2009
Posts: 40
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Win
<filler> |
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#7 | |
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KronoteK Agent
Join Date: Sep 2009
Posts: 51
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Quote:
Great job on releasing these tools guys, ill take a look this weekend
__________________
If you finished Darkest of Days and are looking for some more fun check out my post: http://forums.darkestofdays.com/showthread.php?t=288 |
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#8 |
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Effin New Guy
Join Date: Sep 2009
Posts: 11
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Any chance of a 3dsMax plugin? I have a couple of WW1 aircraft models that might make a fun Zeppelin mission: man the existing MGs to shoot down the attacking aircraft.
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#9 |
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Effin New Guy
Join Date: Sep 2009
Posts: 14
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It wont work with me i can get in the main menu but when i click on some tools it says the program dosen't work and then i have to exit the tool program WHY
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#10 |
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KronoteK Agent
Join Date: Aug 2009
Posts: 50
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did you run the cagebreaker?
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